Tuesday, January 7, 2020

Coming Soon™

Having been inspired by both The Gardens of Ynn and The Stygian Library (both by the incredible Emmy Allen, whose work I can't recommend enough). I've begun working on a similar (and likely shorter!) concept for a Mothership module.

The current list of inspirations for the feel of the setting are:
WH40k.
Event Horizon.
Aliens.
Cube (the movies).
With maybe a touch of Hitchiker's guide (just because).

I plan on making it a very randomized (yay repeatability!) but concise set of tools for a fucked-up descent into madness/fear with very little chance of a truly happy ending. I am going to pay special attention to make sure that the combination of elements allows for the diverse party composition that Mothership encourages, which is a lot different than my previous (OSR-related) "dungeoncrawl(mostly hacking to be honest)"-type homebrew adventures.

Wednesday, January 1, 2020

Not Dead Yet...

It definitely was a rough time in meatspace for a while there though.

Upcoming highlights:

1) "The Slayhack" will be going on hiatus. I have been following Diogo's posts over at https://oldskulling.blogspot.com/ on the revised edition of Sharp Swords & Sinister Spells, and I am beyond impressed with the previews, and the direction being taken is a lot like what I was trying to get out of The Slayhack. Diogo's work, and art/taste in art for his books is fantastic as well. No need to reinvent the wheel!

2) This other project is going to be heavily inspired by Mothership by Tuesday Knight Games and Solar Blades & Cosmic Spells (also by Diogo). There will be odds-n-ends from all over the place as well to be quite honest, but I am going for a more sci-fantasy/survival/gonzo/horror mix of a setting, and I don't think I'm going to be focusing quite as hard on being *-compatible, but instead provide generator/conversion tools/suggestions.

3) I'm going to start adding posts with reviews/mini-reviews of things I recommend/find cool. I will mostly be focusing on ttrpg games, with some video-games and other things that I at least relate to my thinking behind ttrpg games. This will also include posts on random/established mechanics that I find neat.

Thanks for hanging around!